From my mind map, I can draw a conclusion that computer gaming-related violence has no specific catalyst but is rather a culmination of several things composed by both the game(s) played by the gamer and issues affecting the gamer themselves; mainly whatever makes them so dependent on computer games and what they get from it. I am aiming my essay away from the gamer side to lean more on the game itself. I will attempt to find out why modern games can be so violent. My question is:
'Computer Games: Does Excessive Violence Sell A Title?'
Sunday, 11 October 2009
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